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DART493

Post-graduation strategies in design

WEEK 2

Reading " Precarity Pilot: Makings Space for Socially-Engaged Design Practice" really helped coalesce the feelings I’ve had about the design program at Concordia and about design as a discipline. Most core classes of the degree emphasize very progressive issues such as environmental sustainability, social justice, non-capitalist economies, etc. whereas most jobs in design are as tools for the capitalist system. As such, I’ve always felt that there was a contradiction between what we are taught in Concordia and the current state of the industry. ◼️ During the first class, someone commented that Concordia doesn’t really teach us technical skills, but instead cultivates a certain mindset and certain ideology. The person complained that although this approach encourages creativity, it doesn’t really prepare students to join the workforce. I must admit that as graduation approaches, I share more and more in this anxiety.

WEEK 3

The people at Image-shift, a studio based in Berlin explain the main characteristics of a responsible, modern design practice. It clears up many misconceptions about design practice and acknowledges many of its faults. For example, the “non-manifesto” explains that design work doesn’t have to be mercenary. You don’t have to “sell out” to big corporations. However, the text also mentions that design work can rarely be independent of financial constraints. The text says it is important for designers to find their own identity, their own style. I agree with this, as independence from societal trends make stronger, more creative, truer design work.◼️ The text also says designers aren’t artists, or at least not those at Image-shift. I think that design rides the line between purely practical disciplines and purely aesthetic ones. Are designers not considered artists because they produce things en masse? Or is it because their work is somewhat utilitarian. But if designers aren’t artists, what about classical musicians, whose discipline of work is much more rigid?◼️In addition, this text makes the case for design as a performative action in the sense that it is a dialogue between the creator and the audience. Indeed, unlike other work, design intends to be seen. As such, its participants do have responsibilities towards society, as they participate in generating culture.◼️ I think this text is also full of uncertainty. The title suggests that the authors aren’t sure that these statements are universal or not. 

Image-shift

visual communication & other misunderstandings

“This is not a manifest”

WEEK 4

This week, Kevin and guest speaker Farah Khan from House9 gave us a bit of insight into the inner workings of design studios. Kevin and Farah had a interview-style discussion in front of the class about their experiences in their respective companies.  I thought the information given and the questions by the class were very interesting and practical. For example, tips on how to manage finances, how to build relationships with clients, etc lessened the uncertainty and doubts I had about working as a designer.

WEEK 5

Last week, on september 27th, there was the climate march in Montreal. It was estimated that over 500 000 people went to that march. Today, we had an in-class discussion about the climate march. Many people felt it was useless. Someone mentioned that he saw people eating out of single use plastic containers. He said that this made him question if people really believed in the values of the march or if they were only there to have fun or because it was cool to do it. Some people felt it wasn't disruptive enough. In general, I felt that those people were too cynical and I couldn't disagree more with what they were saying. I mean, the march wasn't meant to start a revolution or whatever. I think the point of the march was to spark conversation around the topic. Sure, we didn't crucify any oil executives, but I think it was a start. 

WEEK 7

Design event review: "Cruel Design/Disobedient Design – The Art and Politics of Designing for Social Justice"

Last year, I went to a conference (talk?) at Mcgill university titled "Cruel Design/Disobedient Design – The Art and Politics of Designing for Social Justice." Three speakers were there to present their work about the use of design in disobedient action. Dr. Anna Feigenbaum works on a project called RiotID, which aims to condense "riot knowledge," the informations that are often improvised from civil disobediance direct actions. For example, she produced a series of flyers with instructions on how to build a makeshift gas mask, what essential things to bring to a riot, how to build barricades, how to identify riot gear and weapons.

I found her work really interesting, because these things weren't made by professional designers, but rather are spontaneously and organically born from necessity. ◼️ Another speaker was Dr. Gavin Grindon, who curated "The Museum of Cruel Designs" and "Guerilla Island" at Banksy's Dismaland show. His work aims to document the means that governments and other authority figures use to control the general population. An example we've all seen are those spikes on the ground that try to prevent homeless people to sleep in front of doorways. Another example of "cruel design" are those separators on metal benches that prevent people from laying on them. The work of these two speakers made me realize how design is a tool in societal phenomenons such as struggles of classes, of authority against the powerless and vice versa. 

Fig.2: Examples of cruel design from Banksy's Dismaland.

Fig.1: A poster by Dr. Feigenbaum.

FIG.2: admin. Cruel Designs at Banksy’s Dismaland – Gavin Grindon. http://gavingrindon.net/?p=246. Accessed 15 Oct. 2019.

FIG.1:“Disobedient Objects, Exhibition at Victoria and Albert Museum in London About the Role of Objects in Social Movements.” Laughing Squid, 31 July 2014, https://laughingsquid.com/disobedient-objects-exhibition-at-victoria-and-albert-museum-in-london-about-the-role-of-objects-in-social-movements/.

◼️ This brings me back to the climate march from last week, and although I've never been there, to the protests in Hong Kong. I think now that these events can be considered "design events," because they are the most concrete use of design as they show its use as a tool of communication and as practical means of survival. During the march in Montreal, there were a lot of cool signs that included clever graphic design. I remember seeing many topical collages of Trudeau in his infamous blackface. As for the protests in Hong Kong, the situation is much more extreme, and you can see disobedient design in action. For example, the protesters use umbrellas to protect themselves from tear gas. Another ingenious way of disabling tear-gas is to bring water bottles to extinguish the chemical reaction from the gas canisters. I think that it's a bit sad that in these instances that need design work the most are the ones that have the least access to professional design work. From an outsiders perspective, I find that it's rare that rioters hire graphic designers to make professional signage, or hire industrial designers to produce protective gear. Is professional design work therefore a tool of authority against the powerless?

Notes for talk by guest speaker Richard Z’Graggen from LVL Studio:

What to put in CV? Particular interests.
The CV is supposed to be a short form description of who you are. Expand on it with the cover letter.
The creative director writes the job description.
The cover letter and CV has to be linked to the job description.
cover letter can be only the email.

Don't talk about "soft skills" in your CV or your cover letter. it's not very "soft skillful."

CV and cover letter have to be separate.

Don't be afraid to showcase conceptual work.

don't put 10 of the same things.

do you discuss what salary is to be expected.

When asked, give a range of salary that you expect according to the position. 

should the process be shown? You should show it a bit. The finished work is important

WEEK 8

Personal note: At a party last week, I met with some people from my old industrial design program form UdeM who graduated last year. We talked about Post Graduation Strategies in Design™. Unfortunately, they told me that most of their cohort haven't found a job yet. Most of them are doing part-time freelance or contract work, and aren't getting paid enough for it to be sustainable. For someone who really wanted to go into industrial design, it's pretty depressing. Also, one of them complained that most of the industrial design jobs were not very exciting. They were non-creative things like doing repetitive technical drawings. Since I have two semesters left in my major, I think I'll reorient myself to go into UI/UX design. 

I also bough some paper from Atelier Retailles, an atelier founded by Sophie who makes paper by hand. She gave me a little tour of her studio, and it was amazing. I didn't know you could make a living by making paper, but I guess she's more of an artist than a "paper producer."

WEEK 9

:( I was pretty tired and couldn't make it for this class. Apparently the guest speaker wasn't there as well. 

WEEK 10

First draft for the essay posted here + Research Introduction post on Blog for critique. 

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